Fallout 2 cafe of broken dreams8/19/2023 ![]() ![]() Really quite tough for alot of that game, so that when you become the walking death-dealer later on it's a real relief. Just generally better progressions like that in general. I'd get that improved leather armor in Modoc, and run with that for a pretty fair portion of the game. Really having to work and save for better armor. In general, I found myself going a long time in that game between armor upgrades. Really tough choice on whether or not to improve melee/ unarmed at the start. It's quite tough in the first couple hours of that game if you've decided to make a non-combat character. Meaning some of the choices you make early on have a real impact. Starting out as a "tribal" relying on more primitive weapons to start, so that the first time you get a decent gun is a fairly big deal. Also, I think the pacing was more refined in that game as well. Improved UI, the ability to double-click instead of holding down shift to move, being able to "push" characters that always seem to insist on standing right inside of doorways, slightly more intuitive color-coding on enemies during combat, etc. Melanie Steinberg Posts: 3365 Joined: Fri 11:25 pmįor me, the refined gameplay went a long way to me forgiving F2 for a couple more questionable choices. I'm terribly disappointed that fallout 3 has no gaus rifle, I tore through so many things with that. I quite like fallout 3 as well, it's not exactly the same, but a lot of what you could do in fallout would never fly in today's world where the "think of the children" brigade is examining everything. I may have to see if I can find my disc and give it another shot. There was nothing wrong with fallout, it was just that slightest bit harder to interact with so I never got as fully into it as I did fallout 2. It was a beautiful game, and the differences were fairly minimal, but it was just that littlest bit annoying to deal with(especially since I knew they'd fixed all the annoyances) and that ruined it for me at the time. Played Fallout 2, loved it, went back to play fallout and I couldn't get past the UI differences. I got Fallout free with Fallout 2, which I bought because it was heavily discounted and I thought I'd give it a try. Following the story of Fallout 2 isn't just a string of missions and places to buy ammo from, but sends you in turn through all the towns in the game, and each has its own bunch of quests.Īlba Casas Posts: 3478 Joined: Tue 2:31 pm But here's a simple game design idea: how about sending me there? You only need to have played WoW or, yes, Fallout 2, to notice that there are quests whose whole role is to send you to the next bunch of quest givers. I also do realize that I didn't explore all that much, and probably missed a few places. Ok, so I helped them with the Super-Mutants, but didn't they also mention a slaver problem? Just an idea. E.g., ok, I suppose alligning with the BOS is just a matter of following the main quest, but what about the Outcasts? Surely they need some museums raided or some spying on the BOS or whatnot. Surely there are some organizations out there I can align myself with. For example the guild quest arcs from Oblivion would have been nice. Well, that and there's that thing about side-quests again. I.e., without the slowing down NPCs, reduction to damage to the player, etc. TBH, I would have liked it more if it were really usable all the time, _but_, to keep it balanced, if it were really just a way to queue commands. combat magic, than really making it playable turn based. I know FO3 does have VATS, but it's more like some. well, for me it's mainly because Fallout 2 could be played tactically, sorta like chess. If we're talking about Fallout 2 vs Fallout 3. For me it didn't matter, some people loved the OOC jokes all the time, but equally I know a couple of people for which it was a _major_ turn off and broke the suspension of disbelief right there and then. One highly debatable aspect though was that Fallout 2 just couldn't stay in character. If we're talking between Fallout 1 and Fallout 2, as was said, mainly because it had more of everything.
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